Glossary of Animation Terms

Anticipation: Lifelike movement is a primary goal of animation. Early animators observed nature (including themselves) and experimented with techniques for making animated actions more closely resemble their natural counterparts. An important insight occurred. In many instances, a movement in one direction is preceded by a smaller preparatory movement in the opposite direction. My imitating and exaggerating these small anticipatory movements, animated drawings were given a more naturalistic appearance. By grossly exaggerating them, a comic effect is added.

Nature abounds with examples of this principle. The more carefully you observe living things, the more you will notice it. It is partly a matter of physics. In order to move a mass efficiently, a force must be directed against its center of gravity. Aligning the mover behind the center of gravity of the mass (for pushing) or in front of the mass (for pulling) produces part of the anticipation motion. Also, muscles work more effectively if used through their full range of motion. Thus, "winding up" your muscles and skeleton produces a more powerful stroke of the bat, the golf club, the ax or the boot.

Cycle: A group of images that comprise a complete action by the subject. During a cycle the subject starts and ends in the same position. For this reason, the same action can be repeated over and over without redrawing. Cycles can be constructed for walking, running and jumping motions, gestures of the hands or whole body, or facial expressions. They are frequently used by animators for mechanical actions, or for moving backgrounds. In the latter case, a character may be shown in the foreground, involved in a running cycle, while the background images stream by behind using a cycle of repeating pictures.

Ease In - Ease Out: Though the frame rate of animation is usually constant, natural motions usually appear to begin gradually and often end gradually. Mimicking this kind of motion in animation requires a special technique.

As the animator draws inbetweens, she is constantly making judgments about how far to move the action along from one frame to the next. When a motion begins, the amount of change from one drawing to the next is kept small, but gradually increased. This is called "Easing in." When the motion is underway, the changes from frame to frame are held constant. When the motion ends onscreen, it is often stopped gradually, by reducing the amount of change from frame to frame of the moving object. This is called "Easing out." With practice, finding the right amount becomes second nature.

Exposure Sheet: Finished animation consists of many frames of film or video. Unlike live action, where the camera is running continuously, each frame of animation film is shot one by one*. This means there are big stacks of individual images as the film gets underway, and with cell animation, a single shot might consist of numerous cels stacked up together.

Since there might be several people handling each image as it makes its way to the camera, there needs to be a systematic way of keeping track of the individual pictures (often numbering in the thousands.) That's what Exposure Sheets (or X-Sheets, or Dope Sheets) are for.

They started as a place to record instructions for the camera operator, but they have accumulated a lot of other uses over time. Often, they will begin to take shape before any final drawings are made for the film. Once the soundtrack is recorded, it can be entered on the X-Sheet, using the rows of empty frames as a kind of time line. With spoken words spelled out vertically along the page, animators can tell on which frame they will need to draw the mouth shape corresponding to each sound.

In-between or Tween: An image drawn to show a character between the extreme moments of action or gesture. Tweens create smooth motion between keyframes where the action is most dramatic. Tweens are hand drawn in traditional animation, or computer generated for 3D and effects style animating.

Keyframe: An individual image exhibiting the extreme of an action or gesture. Used as a guide for the construction of intermediate frames (In-betweens.) Stops and changes of direction also occur at keyframes. CG animation moves objects in one keyframe into their new position in the next keyframe so that the animator need not individually create the intervening frames.

Onionskin: The name is taken from the translucency of onionskin paper... This technique originates in traditional cel animation. By drawing on a translucent medium, with a light source beneath the drawing surface, an animator can see the position of an object on one page, while drawing it in a new position on the page above.

This useful property of paper has been brought forward into the digital age. Many software applications offer drawing layers with a translucent quality. This makes 'tweening a lot easier. In Macromedia Flash, the layers are shown progressively more opaque, to assist in identifying the stacking order of the layers.

Panning: The motion of a film image across the field of view as the camera turns. The familiar sweep of the background, caused by camera motion in film, is, in animation, most often simulated by moving the drawn elements under a stationary camera.

Frequently, a background drawing larger than the field of the camera, is moved step by step across the animation table as the camera exposes frame after frame of film. Objects in the foreground appear to be moving along relative to the scenery behind them.

I examined a special case of this technique in my article on cycles. There, a repeating background element was run across the screen over and over, simulating a continuous pan. Let's look at a variant of that technique, used to simulate greater depth in the background. Here several layers of images are panned across the screen at different rates. The slower the motion of the background objects, the more distant they appear to the viewer. This illusion is enhanced by reducing the size of the distant, slower moving object.

Squash & Stretch: The judicial squashing or stretching of a character in motion. Stretching serves to emphasize the speed and direction of motion. Squashing highlights the effect of an abrupt change of direction or a sudden stop. I say judicial because like many other characteristics of animated drawing, the judgments made in the application of Squash and Stretch define the animator’s style.


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Portfolio Q&A

What is an artist's portfolio?

An artist's portfolio is a selection of the artist's best work, used by the artist to showcase his/her skills and abilities for a specific creative task. The selection of pieces should not appear that they are done by a variety of people. Selection of a “style” would make a portfolio stronger. If drawing is the focus of an artist’s talent, the portfolio should reflect drawing skills as would painting , graphic design or other techniques that have been developed beyond the beginning stage of experimentation or one attempt.

What should be in a portfolio for ANIMAGINATION?

For a aspiring artist trying to get into ANIMAGINATION the main objective would be to show how your creativity works so, you'd want to show sketches and plans for larger work, as well as a range of finished works utilizing different materials and techniques. If you have a “style” that you feel most comfortable using., showcase those pieces in a seperate section .

How should an artist approach setting up a portfolio for ANIMAGINATION?

The first thing to remember is that quality is ALWAYS more important than quantity. Only the very best examples of your work belong in your portfolio; and, whatever work you show should always advance your objective. A portfolio can contain as few as 10 pieces IF THEY ARE ALL EXCELLENT, or as many as 20. Fewer than 10 looks too sparse; more than 20 makes it hard on the viewer's attention span.

How should a portfolio for ANIMAGINATION be set up?

  1. The student should show the range of their creativity and imagination, and how this range is manifested in their work. To accomplish this goal, the student could show sketchbooks and rough drawings for future projects as well as finished work.

  2. The student should display his/her ability to use a range of media; so, there should be examples of the different types of work the student is interested in (drawings, paintings, computer art, multimedia, sculpture, needle arts, WHEREVER the imagination takes the student). It is important to “section out” different types of work and group them in a way that enhances each subject. A teacher or advisor can give guidance in this direction.

  3. Carefully consider how you are going to display your work to its best advantage. If you're showing paintings and drawings, a portfolio binder is a worthwhile investment. You don't have to spend a lot of money--just be sure to get a book large enough to fit your work. If your work is oversized, finding a flat box or investing in a stiff board portfolio from an office or art supply store would benefit your presentation. It can also be made by using large sheets of card board or card stock cut to the same size - tied or secured to keep it flat. Work that is small should be mounted and centered within a page. If mounting paper is used, it is better to select a non-competitive color such as black, white or grey. Bright colors will take the viewer’s eye away from the actual art.

    Be careful not to use tape that will attach itself or destroy your art. If tape is used, it should NOT be seen. Use only the smallest amount of any non-permanent adhesive when preparing your pages.

  4. When in doubt, ask someone what they think. We artists tend to have "favorite" pieces that we just love, the display of which may NOT advance our best interests. If you have a doubt about whether or not a piece belongs, ask a teacher or a civilian (non-artist) what they think. Abstract or realistic subject matter can be mixed within a portfolio as long as there is a consistant style or process that shows a connection to your talents. Subject matter is very important when it is realistically rendered. Any subject that is controversial might not be appropriate if the viewer sees it as a “tasteless” in a graphic sense. Ask responsible adults for guidance. Art is very personal and we artists can use “artistic licnese” if applicable. But “shooting yourself in the foot”…so to speak is not advisable at the early stage of any career. Getting noticed should come from quality and depth of work, not quantity or shock factor.

In closing, please remember that your portfolio is what represents your artistic talent to the world and speaks of who you are as an artist. It is a living and breathing organism--you must care for it that way. Only feed it good things (only put in good work), preen it occasionally (delete outdated or inferior work), and take good care of its body (only use a clean, orderly, neat display case and packing materials) and you will be rewarded with the fruits of your labors (you will get into the educational program you're trying for, or you will get the grade you deserve).